g_hitmodeGhosting — set lifetime of hit ghosting in milliseconds
g_hitmodeGhosting [0..30000]
g_hitmodeGhosting
sets lifetime of hit ghosting in milliseconds.
A value of 0 will disable ghosting.
This a visual-debugging technique which takes a visual snapshot of a player's boxes when hit.
The boxes are drawn (frozen) in place until the duration has expired.
The box which has scored a hit is rendered in a different color.
![]() | Caution |
|---|---|
| Hitbox visuals are not free. Each rendered box consumes an game-engine entity which is limited. If you are not careful, high numbers of players with high rates of hits and long lifetimes may lead to entity exhaustion. |
![]() | Tip |
|---|---|
| Use status(1) to monitor game entities. |