Name

g_hitmodeGhosting — set lifetime of hit ghosting in milliseconds

Synopsis

g_hitmodeGhosting [0..30000]

Default

g_hitmodeGhosting 0

Description

g_hitmodeGhosting sets lifetime of hit ghosting in milliseconds. A value of 0 will disable ghosting. This a visual-debugging technique which takes a visual snapshot of a player's boxes when hit. The boxes are drawn (frozen) in place until the duration has expired. The box which has scored a hit is rendered in a different color.

[Caution]Caution
Hitbox visuals are not free. Each rendered box consumes an game-engine entity which is limited. If you are not careful, high numbers of players with high rates of hits and long lifetimes may lead to entity exhaustion.

[Tip]Tip
Use status(1) to monitor game entities.

See Also

g_hitmode(cvar), g_hitmodeAntilag(cvar), g_hitmodeAntilagLerp(cvar), g_hitmodeDebug(cvar), g_hitmodeFat(cvar), g_hitmodeReference(cvar), g_hitmodeZone(cvar), Chapter 8, Hitmode System