Name

g_bulletmodeReference — set reference bulletmode for comparison

Synopsis

g_bulletmodeReference [mode]

Table 12.5. g_bulletmodeReference Modes

MODENAMEDESCRIPTION
1entity Bullet start-point is center of player entity. This is a useful comparison feature only, and should never be used for real gameplay.
2etmain Baseline (stock) ET behavior. Bullet start-point is consistent with players' viewpoint.
3muzzle Bullet start-point is from muzzle of weapon. This mode is not recommended and is highly experimental. Current testing shows that it suffers from sighting problems.

Default

g_bulletmodeReference 1

Description

g_bulletmodeReference sets the reference bulletmode to render for comparison. This feature has no effect unless the corresponding g_bulletmodeDebug(cvar) flag is on.

See Also

g_bulletmode(cvar), g_bulletmodeDebug(cvar), g_bulletmodeTrail(cvar)