g_bulletmodeReference — set reference bulletmode for comparison
g_bulletmodeReference [mode]
Table 12.5. g_bulletmodeReference Modes
| MODE | NAME | DESCRIPTION |
|---|---|---|
| 1 | entity | Bullet start-point is center of player entity. This is a useful comparison feature only, and should never be used for real gameplay. |
| 2 | etmain | Baseline (stock) ET behavior. Bullet start-point is consistent with players' viewpoint. |
| 3 | muzzle | Bullet start-point is from muzzle of weapon. This mode is not recommended and is highly experimental. Current testing shows that it suffers from sighting problems. |
g_bulletmodeReference sets the reference bulletmode to render for comparison. This feature has no effect unless the corresponding g_bulletmodeDebug(cvar) flag is on.