As of Jaymod 2.1.0 a new text-based database file structure has been created.
Replacing the old data files are new .db files.
These files, when possible, store information in human-readable ASCII format.
![]() | Important |
|---|---|
All .db files are loaded into memory at game-init (map begin) time,
and subsequently saved out to disk (overwriting the files) at game-shutdown (map end) time.
This means any manual edits made to the database files will be lost
at game-shutdown time.
The best practice for manual edits (eg: adding levels to level.db file) is
to first shutdown the server before editing database files.
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The following table describes the new locations for old data.
Table 7.1. Data Transition
| pre-2.1.0 | 2.1.0 | DATA DESCRIPTION |
|---|---|---|
| shrubbot.cfg | level.db | access levels |
| shrubbot.cfg | user.db | admin and bans |
| xpbackup.dat | user.db | saved xp |
| recspree.dat | map.db | top killing sprees |
| seendb.dat | user.db | admin and bans |
Stores access levels available for promoting users to higher levels of access. Data maintenance on this file is done manually with a text editor. ET color codes are supported. The following sample shows a default level=0 record and a manually edited level=1 record with full access.
Figure 7.1. level.db Sample
level = 0 flags = ACXahiu name = default greetingtext = greetingaudio = level = 1 flags = * name = ^3god greetingtext = greetingaudio =
Stores user related information. Most data maintenance on this file can be done in-game,
however some things such as greetingtext must manually be edited.
You cannot edit xpSkills.
The following sample shows a typical user with authLevel=0 which corresponds to the level=0 record
in level.db.
Figure 7.2. user.db Sample
guid = 9b830ff2b957a1c6bf28fce9e7a765e9 timestamp = 1168172721 # Sun Jan 7 07:25:21 2007 ip = 127.0.0.1 mac = f4:e5:d6:cc:b8:a9 name = Mr.Mxyzptlk namex = ^oMr.^xMxyzptlk authLevel = 0 authFlags = greetingtext = greetingaudio = xpSkills = UyHf9+YAoWDqH5c+RsnNn/7eaxFnn3lKPgyLHdOsgjs=