g_muteTime — specifies how long a mute should last
g_muteTime [period]
g_muteTime
specifies how long a mute should last. period set to 0 makes
mutes permanent (until they are unmuted), while any value above sets the amount of time the player is muted.
For convenience you may specify { days, hours, minutes, seconds } using their respective suffixes { d, h, m, s }. For example, to specify 1 day plus 4 hours, the following are all equivalent:
1d4h1d4h0m0s100800s100800