Name

g_muteTime — specifies how long a mute should last

Synopsis

g_muteTime [period]

Default

g_muteTime 0

Description

g_muteTime specifies how long a mute should last. period set to 0 makes mutes permanent (until they are unmuted), while any value above sets the amount of time the player is muted.

For convenience you may specify { days, hours, minutes, seconds } using their respective suffixes { d, h, m, s }. For example, to specify 1 day plus 4 hours, the following are all equivalent:

  • 1d4h
  • 1d4h0m0s
  • 100800s
  • 100800