g_bulletmode — set active bulletmode
g_bulletmode [mode]
Table 13.4. g_bulletmode Modes
| MODE | NAME | DESCRIPTION |
|---|---|---|
| 0 | auto | Automatically selects recommended mode. |
| 1 | entity | Bullet start-point is center of player entity. This is a useful comparison feature only, and should never be used for real gameplay. |
| 2 | etmain | Baseline (stock) ET behavior. Bullet start-point is consistent with players' viewpoint. |
| 3 | muzzle | Bullet start-point is from muzzle of weapon. This mode is not recommended and is highly experimental. Current testing shows that it suffers from sighting problems. |