Name

g_bulletmode — set active bulletmode

Synopsis

g_bulletmode [mode]

Table 13.4. g_bulletmode Modes

MODENAMEDESCRIPTION
0autoAutomatically selects recommended mode.
1entity Bullet start-point is center of player entity. This is a useful comparison feature only, and should never be used for real gameplay.
2etmain Baseline (stock) ET behavior. Bullet start-point is consistent with players' viewpoint.
3muzzle Bullet start-point is from muzzle of weapon. This mode is not recommended and is highly experimental. Current testing shows that it suffers from sighting problems.

Default

g_bulletmode 0

Description

g_bulletmode sets the active bulletmode which controls the specific starting and ending points for bullet path.

See Also

g_bulletmodeDebug(cvar), g_bulletmodeReference(cvar), g_bulletmodeTrail(cvar)